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Overview

Bemco (Belajar Melawan Corona) is an interactive educational game developed during the pandemic. The project explores how a simple 2D platformer can carry health-awareness content without separating learning from play.

The design uses movement, collection, level progression, and quiz checkpoints as one interaction loop. The available artifact documents the game structure and content. It does not provide a controlled learning-outcome study, so this entry does not claim measured educational impact.

Title Screen

Gameplay Mechanics

The game features standard platformer controls where the player navigates through levels, collects items, and defeats viruses. Uniquely, it integrates learning modules:

  1. Item Collection: Players must gather masks (N53), hand sanitizers, and coins to progress.
  2. Quiz Checkpoints: To unlock new areas or complete levels, players must answer questions related to Math, Science (IPA), and Indonesian Language, all themed around health awareness.
  3. Virus Combat: Players can “defeat” viruses using disinfectant sprays found in the level.

Gameplay Action

Educational Content

The game is structured into different “Subjects” acting as difficulty levels or themes:

  • Matematika: Logic and calculation puzzles.
  • IPA (Science): Biology and virus prevention knowledge.
  • B. Indonesia: Reading comprehension and vocabulary.

Subject Selection

Levels & Missions

Players tackle increasingly difficult stages (Level 1-3). Each mission starts with a clear briefing on what needs to be collected to help the “Covid-19 Heroes” (medical staff).

“Saya harus mengumpulkan koin, APD, masker N95, Handsanitizer… untuk disumbangkan kepada korban dan pahlawan Covid-19”

Mission Briefing

Tech Stack

  • Engine: Construct 2 (HTML5 Game Engine)
  • Platform: Web (Desktop & Mobile Browser)
  • Assets: 2D Vector Art

Product value and limits

The project’s intended audience was elementary school students during the pandemic. For learners, the value is a familiar platformer loop that makes health content active instead of presenting it as a separate lesson. For the builder, the value is the integration of level design, content design, interaction rules, and browser delivery in one small artifact.

The evidence is the playable web artifact, level structure, educational prompts, and screenshots. A larger study would still be needed to measure retention, usability, accessibility, and learning outcomes.